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Poll: Is VR gaming destined to remain niche?

We’re hot off the launch of PSVR2, and whilst it’s received glowing reviews from our own VR expert Ian and the tech wizards at Digital Foundry , it’s fair to say most people haven’t bought one.

Looking within the Eurogamer team, you can count the number of people who own any VR headset on one hand. According to estimations shared by former president of Nintendo of America Reggie Fils-Aimé and calculated by online business platform Statista, only 1.3 percent of the world’s population will own some form of VR hardware this year. By their projections, in 2027 that percentage will have plateaued out at 1.7 precent, whilst the percentage of people playing video games in any form will jump from 45 to 51.3 percent in the same timeframe.

So what’s going on? Why isn’t half the world enjoying scaling mountains in the world of Horizon or getting stepped on by Lady Dimitrescu?

Reggie chalked it up to a lack of must-play experiences, something Digital Foundry also alluded to in their review of PSVR2. “The software line-up at launch is solid… but regardless, based on what we’ve played so far, there is no game-changing unique experience,” John wrote. Technical finesse can only get you so far.