The Nintendo 64 had some of the greatest games of our time on it. The Legend of Zelda: Ocarina of Time, for example, was the first game ever to receive a perfect score of 40/40 in Famitsu magazine and was recently added to the Video Game Hall of Fame.
However, while great, these games are a product of their time, and as such can look a little rough around the edges. Well, not anymore!
Now, thanks to an emulator developer that goes by the name of Darío, these legendary games have been given not only ray-tracing upgrades, but also object motion blur, widescreen, DLSS and 60+ FPS.
You can check out a clip of the emulator in action via the tweet below.
I’d like to reveal that RT64, the path tracer behind sm64rt, is evolving into an N64 emulator plugin.
Here’s a small reel of footage I’ve captured from games that are already showing results.
Ray traced lighting, object motion blur, widescreen, DLSS and 60+ FPS. pic.twitter.com/qLJHzGfKUc
— Darío (@dariosamo) June 3, 2022
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“I started this project a month ago as a way of optimising the PC port’s backend as much as possible, and I quickly realised it could evolve into a generic emulation solution that would allow me to apply these enhancements to far more games,” Darío explained.
