UPDATE: EA has promised it won’t add microtransactions or loot boxes to Star Wars Jedi: Fallen Order post-launch.
Yesterday, Respawn boss Vince Zampella confirmed Fallen Order is a single-player story game with no multiplayer and no microtransactions.
The reaction to the confirmation of no microtransactions has been overwhelmingly positive, but some had wondered whether microtransactions would be added at a later date.
Not so, EA has insisted in a tweet. And that goes for loot boxes, too.
“No microtransactions. No loot boxes. And no, we won’t be adding them,” EA said. “A single-player Star Wars story for those of you who are ready to become a Jedi.”
No microtransactions. No loot boxes. And no, we won’t be adding them. A single-player Star Wars story for those of you who are ready to become a Jedi. https://t.co/kTheWVBjJc
— EA Star Wars (@EAStarWars) April 13, 2019
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So there you have it. It looks like Respawn’s Star Wars Jedi: Fallen Order will be a pretty old-school release. And we thought publishers didn’t make them like they used to.
ORIGINAL STORY: To big cheers at Star Wars Celebration, Respawn’s Vince Zampella confirmed upcoming Star Wars game Jedi: Fallen Order is a single-player story adventure with no multiplayer and, crucially, no microtransactions.
Ahead of a panel on the game at the ongoing Star Wars Celebration event in Chicago, Zampella took to the stage to briefly discuss Jedi: Fallen Order.
It’s a “padawan’s journey who survived after Order 66”, Zampella said. “We’re going to see his journey.”
Then, to a big cheer: “It’s a single-player story game.”
“No multiplayer,” Zampella continued. And, finally, to an even bigger cheer: “No microtransactions. It’s a story game.”
You can see the crowd’s reaction in the video, below, at the 5:03 mark.
Star Wars Celebration Chicago 2019 Live Stream – Day 1 | The Star Wars Show LIVE! Watch on YouTube
Confirmation Jedi: Fallen Order is single-player only and doesn’t have microtransactions comes as something of a surprise given the game is published by EA, which has focused on multiplayer and microtransactions in recent years. Perhaps the powers that be at the mega-publisher hope to avoid a repeat of the Star Wars: Battlefront 2 launch disaster, which generated mainstream headlines around the world for its egregious loot boxes and progression systems.