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Embattled Starbreeze resurrecting Payday 2, despite officially ending development last year

Beleaguered Swedish studio Starbreeze has announced that it will be restarting development on its popular multiplayer heist game Payday 2, despite shutting down work on the game last December to focus on other projects. It will also be creating new paid DLC, contrary to its previous announcement that all future updates would be free.

All of this comes via a candid post by Starbreeze CEO Mikael Nermark, who explained that the decision to resurrect Payday 2 was made “having reconsidered [the company’s] future”.

The studio has been engaged in a well-documented fight for survival over the 12 months, following the disastrous launch of Overkill’s The Walking Dead – a failure that placed Starbreeze in dire financial straits and lead to the acrimonious exit of the studio’s former boss Bo Andersson, as detailed in Eurogamer’s lengthy report The fall of Starbreeze.

“On December 3rd, we only had projected cash reserves to run the company until mid-January 2019,” Nermark wrote in his post, “This was how serious the situation had become. Since then we’ve been able, through extremely hard work and commitment by all of our employees, to stay afloat, clean up our business and start thinking about our future and the future of Payday. We’re not entirely there yet, but we are starting to look ahead at what’s next.”

Payday 2’s next DLC, Border Crossing Heist, is set to launch in November.

And that future, says Nermark, will at least begin with more Payday 2. Work is already underway on a new DLC, Border Crossing Heist, and the game will receive new updates going forward, “both paid and free”.

This, Nermark acknowledges, means that studio is reneging on its previous promise that all future updates to Payday 2 would be free following the release of 2017’s Ultimate Edition bundle – which contained the overwhelming majority of previously released DLC.